All Games
There are five games here, all built by me, and all played with a single tap. Each one asks which piece can leave the board right now, but the pieces move by different rules.
Arrow Escape fills a grid with winding arrows. An arrow leaves only if the straight line ahead of its arrowhead is empty all the way to the edge; its body follows behind and never needs a clear path. You get four hearts, and from level 2 a countdown of four seconds per arrow, never under two minutes.
Traffic Escape and Helicopter Escape keep that exact rule and those hearts, drawn as cars on roads and helicopters on dashed flight paths. Only the lane in front of the car or helicopter matters.
Arrow Puzzle - Tap Away makes every arrow a single tile, and the tiles form a picture. There are no bodies to trace, but you have three hearts and every blocked tap costs one, even a second tap on the same tile.
Cube Escape moves to 3D: blocks on a cube point in six directions, and you drag to rotate it and see every face. A block with a gap ahead slides into the gap instead of leaving. There are no hearts or clock; each level gives you as many moves as it has blocks, plus three.